Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience

Pervasive and Mobile Computing(2010)

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摘要
Understanding how people behave in prototypical forms of ubiquitous computing systems can help determine future designs and technical requirements. In a theatrical puzzle game called ''Last Will'' we were able to observe two hundred participants over the course of a week immerse themselves in an instrumented environment and use a tangible interface to complete a series of tasks. Based on an analysis from interviews, questionnaires and observation we highlight priming, sense-making and context sensitive help as three perspectives that we think are highly relevant to pervasive computing.
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technical requirement,tangible interface,future design,immersive theatrical experience,instrumented environment,context sensitive help,priming,ubiquitous computing system,theatrical puzzle game,pervasive computing,player behaviour,mental model,hundred participant,situation awareness,prototypical form,artefacts,ubiquitous computing
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