Temporal Action Logic For Question Answering In An Adventure Game

Proceedings of the 2008 conference on Artificial General Intelligence 2008: Proceedings of the First AGI Conference(2008)

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摘要
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illustrate this using Our own attempts to build a practical agent architecture on it logicist foundation. In the ANDI-Land adventure game concept players solve puzzles by eliciting information from computer characters through natural language question answering. While numerous challenges immediately presented themselves, they took on a form of concrete and accessible problems to solve, and we present some of our initial solutions. We conclude that games, due to their demand for human-like computer characters with robust and independent operation in large simulated worlds, might serve as excellent test beds for research towards artificial general intelligence.
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关键词
Temporal Action Logic,computer games,natural language understanding,artificial general intelligence,natural deduction,planning,epistemic reasoning
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