End-user programming to support classroom activities on small devices

Herrsching am Ammersee(2008)

引用 0|浏览0
暂无评分
摘要
We believe it is unreasonable to assume that all students will own a laptop. One potential solution is to depend on the students to bring whatever computing devices (cell phones, portable gaming devices, etc.) that they already own to class. This leaves a unique challenge for teachers both in creating activities that work across a wide set of devices with different input modalities and in interpreting the responses to these activities. We seek to explore an end-user programming solution for teachers to abstractly define an activity for use over a diverse set of devices — allowing for easy distribution and aggregation of the resulting responses.
更多
查看译文
关键词
computer aided instruction,programming,classroom activity,end-user programming
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要