Accelerated Proximity Queries for Haptic Rendering of Deformable Models

Tsukaba(2007)

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摘要
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a rigid core covered by a layer of deformable material, the deformation field of the surface can be expressed as a function in the parametric domain of the rigid core. Our 2-stage collision query algorithm starts by performing an approximate objectspace collision detection between low-resolution polygonal proxies. We then refine the query result by computing a directional penetration depth field using a local height-field representation of the deformable layers to detect the interference between the high-resolution surface geometry. We have developed a proof-of-concept demonstration using commodity graphics processors and been able to perform fast proximity queries between two highly complex deformable models in less than 2 ms.
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关键词
complex deformable model,deformation field,query result,haptic rendering,proximity query,deformable layer,rigid core,deformable models,fast proximity query algorithm,2-stage collision query algorithm,approximate objectspace collision detection,accelerated proximity queries,deformable material,proof of concept,graphics,interference,collision detection,computational geometry,low resolution,high resolution,solid modeling,penetration depth,acceleration
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