Advancing Immersive Content Delivery with Dynamic 3D Gaussian Splatting
Workshop on Mobile Computing Systems and Applications(2025)
George Mason University
Abstract
Delivering interactive immersive content is essential for emerging augmented, virtual, and mixed reality (AR/VR/MR) applications. However, conventional 3D content representations, such as point clouds and meshes, struggle to capture highly realistic details. While neural radiance fields (NeRF) can generate high-quality content, it encounters issues with real-time rendering on mobile devices. The recent advent of 3D Gaussian splatting (3DGS) offers a promising alternative that enables photo-realistic rendering with lower computational demands than NeRF. Nevertheless, streaming 3DGS-based immersive content to mobile headsets faces significant challenges, including slow computation on mobile devices, long training time for live streaming, and high bandwidth consumption. To tackle these issues, we present a comprehensive research agenda to advance immersive content delivery by leveraging dynamic 3DGS and exploring practical solutions for both video-on-demand and live video streaming services. Our preliminary results demonstrate the potential of our proposed schemes, laying the groundwork for future research.
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