Tractable Local Equilibria in Non-Concave Games
arxiv(2024)
摘要
While Online Gradient Descent and other no-regret learning procedures are
known to efficiently converge to coarse correlated equilibrium in games where
each agent's utility is concave in their own strategy, this is not the case
when the utilities are non-concave, a situation that is common in machine
learning applications where the agents' strategies are parameterized by deep
neural networks, or the agents' utilities are computed by a neural network, or
both. Indeed, non-concave games present a host of game-theoretic and
optimization challenges: (i) Nash equilibria may fail to exist; (ii) local Nash
equilibria exist but are intractable; and (iii) mixed Nash, correlated, and
coarse correlated equilibria have infinite support in general, and are
intractable. To sidestep these challenges we propose a new solution concept,
termed (ε, Φ(δ))-local equilibrium, which generalizes local
Nash equilibrium in non-concave games, as well as (coarse) correlated
equilibrium in concave games. Importantly, we show that two instantiations of
this solution concept capture the convergence guarantees of Online Gradient
Descent and no-regret learning, which we show efficiently converge to this type
of equilibrium in non-concave games with smooth utilities.
更多查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要