Connecting the Elderly Using VR: A Novel Art-Driven Methodology

Makrina Viola Kosti,Maurice Benayoun,Nefeli Georgakopoulou, Sotiris Diplaris, Theodora Pistola,Vasileios-Rafail Xefteris,Athina Tsanousa, Kalliopi Valsamidou, Panagiota Koulali, Yash Shekhawat, Piera Sciama, Ilias Kalisperakis,Stefanos Vrochidis,Ioannis Kompatsiaris

Applied Sciences(2024)

引用 0|浏览1
暂无评分
摘要
Demographic change confronts us with an ever-increasing number of elderly people who face isolation and socialization issues. Background: The main challenge of this study is to inject emotional and aesthetic aspects into the design process of a virtual reality (VR) social space for the elderly. In this context, we asked architects and artists to improve the perception elderly people have of their way of communicating with others. Artists, in collaboration with computer engineers, designed experiences that evoke positive cognitive and emotional feelings and memories by following design trends and aesthetic values likely to be appreciated by older people, which were integrated in VR. Methods: We approached our goal by implementing an innovative art-driven methodology, using a plethora of technologies and methods, such as VR, artificial intelligence algorithms, visual analysis, and 3D mapping, in order to make design decisions based on a detailed understanding of the users’ preferences and collective behavior. Results: A so-called virtual village “Cap de Ballon” was co-created, having a public space inspired by the villages of Santorini and Meteora and a private space inspired by the 3D scanning of an elderly person’s apartment. Conclusions: The overall concept of the VR village‘s utility, design, and interior design were appreciated by the end users and the concept was evaluated as original and stimulating for creativity.
更多
查看译文
关键词
AI,art,VR,architecture,design,metaverse
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要