Segment Anything in 3D Gaussians

arxiv(2024)

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摘要
3D Gaussian Splatting has emerged as an alternative 3D representation of Neural Radiance Fields (NeRFs), benefiting from its high-quality rendering results and real-time rendering speed. Considering the 3D Gaussian representation remains unparsed, it is necessary first to execute object segmentation within this domain. Subsequently, scene editing and collision detection can be performed, proving vital to a multitude of applications, such as virtual reality (VR), augmented reality (AR), game/movie production, etc. In this paper, we propose a novel approach to achieve object segmentation in 3D Gaussian via an interactive procedure without any training process and learned parameters. We refer to the proposed method as SA-GS, for Segment Anything in 3D Gaussians. Given a set of clicked points in a single input view, SA-GS can generalize SAM to achieve 3D consistent segmentation via the proposed multi-view mask generation and view-wise label assignment methods. We also propose a cross-view label-voting approach to assign labels from different views. In addition, in order to address the boundary roughness issue of segmented objects resulting from the non-negligible spatial sizes of 3D Gaussian located at the boundary, SA-GS incorporates the simple but effective Gaussian Decomposition scheme. Extensive experiments demonstrate that SA-GS achieves high-quality 3D segmentation results, which can also be easily applied for scene editing and collision detection tasks. Codes will be released soon.
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