Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment.

International Conference on Interactive Media, Smart Systems and Emerging Technologies(2023)

引用 0|浏览1
暂无评分
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要