Understanding and Predicting Customers’ Intentions to Use Smartphone-Based Online Games: A Deep-Learning-based Dual-Stage Modelling Analysis
COMPUTERS IN HUMAN BEHAVIOR(2024)
Key words
Online gaming,Smartphone,Attitude,Perceived flow,Customer intention,PLS-SEM,Artificial neural network
AI Read Science
Must-Reading Tree
Example

Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined