Multiagent Multiobjective Decision Making and Game for Saving Public Resources.
IEEE Transactions on Cognitive and Developmental Systems(2024)
摘要
Uncertain environments and inefficient decision analysis restrict the efficient utilization of depletable public resources by multi-agents, especially for the scenario involved with multi-objective game dilemmas and weak scalability of decision-making. To address above conundrums, this paper proposes a multi-layer games framework that integrates cognition, decision-making, and countermeasures (CDC). Through the transformation of agent preference to alliance communication structure, a cooperation-competition topology network (CCTN) model is constructed, which improves the convergence and solution efficiency of the game model. In view of the Gaussian kernel ascending dimension mapping, a game equilibrium particle swarm optimization (GEPSO) algorithm is designed to improve the efficiency of finding equilibrium solutions and solve the non-deterministic polynomial (NP) problem of multi-objective games. To validate the effectiveness and performance of the proposed methodology, a case study of collaborative detection of multi-vehicle is conducted using the proposed framework and model.
更多查看译文
关键词
Multi-objective,multi-player games,decision-making,public resources,uncertain environment
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要