StrEx: Towards a Modulator of Stressful Experience in Virtual Reality Games.
2023 IEEE Conference on Games (CoG)(2023)
摘要
In this work, we explored the advantages of dynamic game balancing using players’ affective state introducing StrEx, a plugin designed to modulate the stress level induced by a video game in an unobtrusive way. The proposed plugin is also intended to validate results obtained by [1]. Our system collects motion behavioral data and updates a model of the player’s stress level to guide the transitions of a Finite State Machine which regulates the stress level induced by the game through the generation of game content. We designed and developed a virtual reality horror-survival game, with the aim of testing the system functioning. Our approach shows promising potential to create more immersive and engaging video games exploiting affective-based adaptation.
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关键词
Video Games,Virtual Reality,Technical Game Design,Adaptation,Stress,Affective Computing,Behavioural Data,Dynamical Models
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