Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering

PROCEEDINGS SIGGRAPH ASIA 2023 TECHNICAL COMMUNICATIONS, SA TECHNICAL COMMUNICATIONS 2023(2023)

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摘要
Direct lighting from many area light sources is challenging due to variance from both choosing an important light and then a point on it. Resampled Importance Sampling (RIS) achieves low variance in such situations. However, it is limited to simple sampling strategies for its candidates. Specifically for area lights, we can improve the convergence of RIS by incorporating a better sampling strategy: Projected Solid Angle Sampling (ProjLTC). Naively combining RIS and ProjLTC improves equal sample convergence. However, it achieves little to no gain in equal time. We identify the core issue for the high run times and reformulate RIS for better integration with ProjLTC. Our method achieves better convergence and results in both equal sample and equal time. We evaluate our method on challenging scenes with varying numbers of area light sources and compare it to uniform sampling, RIS, and ProjLTC. In all cases, our method seldom performs worse than RIS and often performs better.
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关键词
Direct Lighting,Linearly Transformed Cosines (LTC),ReSTIR
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