rShare: Alleviating long startup on the Cloud-rendering platform through de-systemization

Journal of Systems Architecture(2023)

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摘要
WebGL paves the way for the great development of lightweight rendering applications (e.g., web games). However, the target audience of Cloud-rendering frameworks (e.g., Google Stadia and gRemote) mainly focuses on native applications, called traditional Cloud-rendering frameworks. Even though traditional frameworks cover all the rendering functionalities and both light- and heavy-weight applications can run on them, such frameworks face long startup latency, imposing a significant challenge on lightweight applications. To reduce the startup latency, many researchers render objects locally, but the system-level redundancy still affects the performance of lightweight rendering applications negatively (especially in the application-initialized stage).
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关键词
Cloud-rendering frameworks,Lightweight rendering applications,WebGL,Desystemization
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