Creating a personality leisure-time model using genetic algorithms, behavioral psychology, and a happiness dataset.

CSCS(2023)

引用 0|浏览0
暂无评分
摘要
In this paper, we proposed a genetic algorithm based on behavioral psychology developed by Carl Gustav Jung (16 Personalities model), in which we describe the person’s behavioral leisure and ludic behavioral features regarding his personality. The model used for inference is based on 40 years of psychology research and studies from the book “The 16 Personalities types that determinate how we live, love and work” by Otto Kroger and Janet M. Thuesen, published in 1988. To generate the leisure model, we are using genetic algorithms. To improve the leisure model, we are reinforcing it using weight-based fitness functions with inference extracted from the HappyDB dataset. In this dataset, persons around the world express the most valuable/happy moments in their life. The leisure model describes how they would prefer spending their time and how this will bring the most enjoyment and reward (human reward psychological model).
更多
查看译文
关键词
Genetic algorithms, Evolutionary algorithms, Behavioral psychology, Personality model
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要