Guidelines and case studies on collaboration with computer game industry for academic research and education

23RD INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAMEON(R) 2022)(2022)

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摘要
The paper provides a set of guidelines and best practices for collaborating with commercial and professional organisations utilising video game technologies in the fields of research and education in an academic context. A series of successful projects are described as case studies to illustrate how fruitful relationships between academia and professional practitioners lead to enhanced project outcomes. The paper is based on the experience of the authors, comprising of combined extensive experience both in teaching and research around computer games technology, and experience in the commercial games industry.
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