Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate.

Szymon Zbigniew Olejarnik,Daniela Romano

Frontiers in psychology(2023)

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摘要
These findings show that video game violence should be considered a risk factor for aggression, as in other violent media, as it provides a social reinforcement of aggressive behaviour and observational learning of aggressive models, calling for the introduction of stricter online age verification procedures on online game platforms to safeguard children from violent video game content; and increased use of parental controls on content fruition. More granularity should be considered in the PEGI classifications.
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关键词
aggressive behaviour, violent video games, narcissism, self-esteem, social psychology
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