Knowledge Management Model in Virtual Classrooms to Measure Learning Through Gaming

Víctor Hugo Medina García,Dario Liberona, Valentina Pulido Diaz,B. Cristina Pelayo Garcia-Bustelo, Lina María Medina Estrada

Learning Technology for Education Challenges(2023)

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摘要
In order to improve the level of learning in students of basic education or primary level in schools of the Capital District of Bogotá, a knowledge management model was proposed that allows measuring and evaluating student learning through games, taking into account that, through play, children learn to forge bonds with others, and to share, negotiate and resolve conflicts, in addition to contributing to their capacity for self-affirmation and building leadership skills. In addition, a Web architecture was projected, which makes it easier to provide educators with technological tools to implement pedagogical strategies to improve learning. Within the scope of the architecture of the management Web platform, the projection of the applicability for students from grades 1 to 5 in a primary education institute was established, as a pilot test. The applied methodology was based on the bibliographic compilation on the subject, to understand the theoretical bases that support the importance of the game in the learning process and the knowledge that an infant must acquire according to its age; then a survey focused on different levels of training or courses was applied in order to analyze their results and project the continuity of the investigation.
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关键词
virtual classrooms,knowledge management model,knowledge management,gaming
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