Gamify4fun: Evidence-Based Method for Gamifying Existing Software SystemsAnderson Uchôa,Rafael de Mello,Jairo Souza,Leopoldo Teixeira, Baldoino Neto,Alessandro GarciaSSRN Electronic Journal(2022)引用 0|浏览12暂无评分AI 理解论文溯源树样例生成溯源树,研究论文发展脉络Chat Paper正在生成论文摘要