Simulating Location-Based Experiences in VR
VRW(2023)
摘要
This research is a collaboration with Aardman Animations, a world-renowned animation studio to innovate their linear storytelling into a real-time, interactive and spatially immersive experience. We developed a room-scale VR experience to simulate the installation in order to visualise the projection distortion under different conditions. A study was then conducted using our simulation to investigate the effect of distortion of the projections on the experience of immersion and how three factors effected the distortion. This paper explains the preliminary results and the process.
更多查看译文
关键词
Applied computing [Media Arts],[Human-centered computing]: Virtual reality,Computing Methodologies [Virtual Reality]
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要