Prototyping Large Scale Projection Based Experiences in VR

VRW(2023)

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摘要
The aim of this research was to develop a technique to simulate large scale, location-based installations in VR. The project is a collaboration with Aardman Animations, a world-renowned animation studio developing a projection-based installation. We developed a room-scale VR experience to simulate the installation in order to visualise the projection distortion under different conditions. A study was then conducted using our simulation to investigate the effect of distortion of the projections on the experience of immersion and how three factors effected the distortion.
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关键词
Hardware [Simulation and emulation],[Human-centered computing]: Virtual reality,Computing Methodologies [Virtual Reality]
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