Interactive Character Path-Following Using Long-Horizon Motion Matching With Revised Future Queries

IEEE Access(2023)

引用 0|浏览6
暂无评分
摘要
We propose a method for interactively generating a character motion that follows a user-specified path based on motion matching. Unlike basic motion matching that finds the best frame considering only the current state and current control input, our long-horizon motion matching algorithm is performed recursively over multiple levels and finds the matching path that minimizes the total distance, to find the best frame for a longer future interval. The matching query is carefully revised from the raw query directly extracted from the user path to address the following aspects: inherent differences between an actual moving path of a human and a user-drawn path, and possible user errors such as a path drawn with excessive speed or with abrupt changes in direction. Also, two interactive control modes for path-following characters are proposed. The combination of our long-horizon motion matching and carefully revised queries enables smooth and reliable interactive path tracking for a variety of paths. We show the effectiveness of our method using various experiments such as path-following with different shaped paths, game-like interactive control demos, and ablation studies.
更多
查看译文
关键词
Motion capture,Databases,Path planning,Games,Animation,Search problems,Heuristic algorithms,Character animation,interactive path-following,motion matching
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要