Eye Tracking Measurement of Train Drivers' Attention Based on Quasi-static Areas of Interest.

IWINAC (1)(2022)

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摘要
The article concerns eye tracking research conducted in order to improve simulators for train drivers' training, as well as simulator games for railway enthusiasts. The image viewed in the simulator window changes dynamically, but it can be divided into certain sectors that change in a slow and predictable way. We propose a method of analyzing the focus of the driver's or player's attention based on these quasi-static sectors. With quasi-static sectors it is possible to identify certain strategies for observing the route. These strategies are similarly used by train drivers or game players both in the case of simulators and in the case of observing the actual train passage. Such an approach can be used to analyze the attention and performance of a driver or player, as well as to assess the realism of a virtual route against a real route. In particular, an important assessment of the relevant graphic elements of the designed virtual route may be made for the developer of the simulator.
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关键词
Eye tracking measurement,Train driver's attention,Train driver's performance,Train simulators
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