Persuasive Games for Physical Activity in App Stores: A Systematic Review

2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)(2022)

引用 0|浏览3
暂无评分
摘要
Persuasive games (PGs) are effective at motivating desired behaviour change using various strategies. Over the years, increasing research attention has been focused on developing PGs targeted at motivating behaviour change in various domains, including physical activity. This paper presents a systematic review of 45 PGs from app stores with the aim to: (1) deconstruct and highlight trends with respect to the persuasive strategies employed and the various ways the strategies were implemented; (2) examine for relationships between the strategies employed and games rating - effectiveness, (3) understand the effective genres for physical activity PGs and (3) uncover pitfalls of existing PGs. Our review showed that the liking strategy, which deals with making games visually attractive, is the most implemented persuasive strategy in physical activity PGs existing on app stores. We revealed that the three most popular genres for physical activity PGs are casual, simulation, and adventure. We found a negative correlation between the number of persuasive strategies employed and game effectiveness (app average rating) for PGs reviewed. Based on our findings, we offer suggestions for developing physical activity PGs that can effectively promote behaviour change.
更多
查看译文
关键词
Persuasive Games,Persuasive Technology,HCI,Persuasive System design,Survey,Systematic Review,Games for Change,Physical Activity
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要