Creating morality through play

Karen Schrier, Sawsan Eskander, Gregory Beaudoin,Nicholas Fisher, Paul Harden, Samuel Levine,Katie Sarnecky,Alyssa Shaenfield,Erin Alvarico

Creativity and Morality(2023)

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摘要
This chapter investigates six case studies of digital games and how they support (or limit) moral perspective-taking and creative expression. We analyzed Red Dead Redemption 2, Animal Crossing: New Horizons, Life is Strange 2, Miitopia, Spiritfarer, and Minecraft. Based on the analysis, five different elements or themes emerged, which may help us to further understand the relationship among moral perspective-taking, creativity, and games.
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关键词
morality,play
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