Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling

Xiaokun Xu, Michael Bosik, Adam Desveaux, Alejandra Garza, Alex Hunt, Cameron Person, James Plante, Joseph Swetz,Nina Taurich, Brian Clark, Doris Hung, Philip Lamoureux,Mark Claypool

2022 14th International Conference on Quality of Multimedia Experience (QoMEX)(2022)

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摘要
Cloud-based game streaming has the disadvantage of added latency from the thin client to the cloud-based server and back, decreasing player performance and degrading their experience. Attribute scaling can make the game eas-ier, potentially exactly counteracting the difficulty added by the latency. We incorporate attribute scaling models into two different games, deploy them on a commercial cloud-based game streaming system and evaluate their efficacy by measuring impact on player performance and Quality of Experience (QoE). Analysis through a user study shows that our compensation methods improve player performance and may improve QoE compared to no latency compensation.
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