A Guideline to Develop a Game Platform to Collect Energy Consumption Data From Residences in Developing Countries

Handbook of Research on Gamification Dynamics and User Experience Design Advances in Web Technologies and Engineering(2022)

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摘要
In this chapter, the authors propose a guideline to develop a mobile platform to collect data that makes it possible to predict energy consumption in residences in developing countries. The platform consists of a game that can be played individually or by a team (i.e., a family) that lives in the same house. From time to time, a person or family members will receive some challenges (i.e., some questions) that must be reached (i.e., answered) to collect the energy consumption habits data. The context of the game is in an aquarium, where a small fish will evolve or not during the game. The fish will live in this environment that starts very clean, and with the actions of the user concerning the challenges, may suffer an evolution or degradation. By using gamification techniques, the challenges will persuade the person or family members to provide directly or indirectly the energy consumption habits data for each electronic device. All data collected with the game platform can be analyzed through different types of analysis by using a dashboard.
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关键词
energy consumption data,developing countries,residences,game platform
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