The temporal distribution and proportion of impacts and running within professional rugby union game play

Journal of Science and Medicine in Sport(2022)

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摘要

Abstract

Objectives

This study identifies the distribution (percentage of maximum) and proportion (percentage of total occurrence across a half) of positional peak 1-min running characteristics (m·min−1) and contact-based events (impact·min−1) during professional rugby union game play.

Design

Within 95 rugby union (n = 160 athlete) games, players wore global positioning system (GPS) devices (n = 1422 player-game files). One-minute rolling-window averages were calculated with the maximum and mean value being recorded for each dependent variable (m·min−1 and impact·min−1) then standardised by the positional peak mean.

Method

The distribution of these variables accumulated in 10% increments of the peak were determined and the proportion of time spent at relative intensities for the total sample and sub-samples (position groups) were observed.

Results

The greatest distribution of game play (%) was observed at ~30–39% of the positional peak for running and 0 impacts·min−1. The greatest proportion of maximum positional peak 1-min running periods occurred at the beginning of each half and declined as the half went on. Peak impact characteristics, however, were found to be more sporadic across a half.

Conclusion

These findings can be used by practitioners to alter training drills to replicate the peak intensities of game play by time, type, volume, and intensity.
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