Towards a Declarative Approach to Constructing Dialogue Games.

CMNA(2021)

引用 0|浏览1
暂无评分
摘要
In this paper we sketch a new approach to the development of dialogue games that builds upon the knowledge gained from several decades of dialogue game research across a variety of communities and which leverages the capabilities of the Dialogue Game Description Language as a means to describe the constituent parts of dialogue games. Our ultimate aim is to produce a method for rapidly describing and implementing games that conform to the designer’s needs by declaring what is required and then automatically constructing the game from components, called ‘fragments’, that are distilled from existing dialogue games.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要