Workload Balancing in Mobile Edge Computing for Internet of Things: A Population Game Approach

IEEE Transactions on Network Science and Engineering(2022)

引用 2|浏览9
暂无评分
摘要
Mobile edge computing (MEC) is an emerging paradigm that provides radio access networks with augmented resources to meet the requirements of Internet of Things (IoT) services. MEC allows IoT devices to offload delay sensitive and computation intensive tasks to edge clouds deployed at base stations (BSs). Offloading tasks to edge clouds can alleviate the computing and battery limitations of IoT devices. However, task offloading in MEC for IoT may face serious transmission latency and computation latency problems with massive number of IoT devices. Moreover, some edge clouds can be overloaded due to the spatially inhomogeneous distributions of IoT tasks. To solve these problems, we investigate the workload balancing problems to minimize the transmission latency and computation latency in task offloading process while considering the limited bandwidth resources of BSs and computation resources in edge clouds. We formulate the workload balancing problem as a population game in order to analyze the aggregate offloading decisions. We analyze the aggregate offloading decisions of mobile users through evolutionary game dynamics and show that the game always achieves a Nash equilibrium (NE). We further propose two workload balancing algorithms based on evolutionary dynamics and revision protocols. Simulation results show that our proposed workload balancing algorithms can achieve better performance than existing solutions.
更多
查看译文
关键词
Task offloading,population game,evolutionary dynamics,nash equilibrium,mobile edge computing,Internet of Things
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要