Auto-Weighted Layer Representation Based View Synthesis Distortion Estimation for 3-D Video Coding

IEEE TRANSACTIONS ON MULTIMEDIA(2023)

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摘要
Recently, various view synthesis distortion estimation models have been studied to better serve 3-D video coding. However, they can hardly model the relationship quantitatively among different levels of depth changes, texture degeneration, and view synthesis distortion (VSD), which is crucial for rate-distortion optimization and rate allocation. In this paper, an auto-weighted layer representation based view synthesis distortion estimation model is developed. Firstly, sub-VSD (S-VSD) is defined according to the level of depth changes and their associated texture degeneration. After that, a set of theoretical derivations demonstrate that the VSD can be approximately decomposed into the S-VSDs multiplied by their associated weights. To obtain the S-VSDs efficiently, a layer-based representation method is developed, where all the pixels with the same level of depth changes are represented with a layer. It enables the S-VSD calculation at the layer level. Meanwhile, a nonlinear mapping function is learnt to accurately represent the relationship between the VSD and S-VSDs, automatically providing weights for the S-VSDs during VSD estimation. To learn such a function, a dataset of the VSD and its associated S-VSDs are built, termed as VSDSet. Experimental results show that the VSD can be accurately estimated with the weights learnt by the nonlinear mapping function once its associated S-VSDs are available. The proposed method outperforms the relevant state-of-the-art methods in both accuracy and efficiency. The VSDSet and source code of the proposed method will be available at https://github.com/jianjin008/.
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关键词
3-D video,view synthesis distortion (VSD),depth coding,depth-image-based rendering (DIBR)
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