Method for watermarking a three dimensional object and method for obtaining a payload from a three dimensional object
user-607cde9d4c775e0497f57189(2017)
摘要
The invention relates to a method for watermarking a three-dimensional object. The watermarking method comprises computing an original signature of a local neighborhood of a current vertex among the plurality of vertices of the three-dimensional object; obtaining a target signature from the original signature and a watermark payload; and modifying said local neighborhood wherein a position of at least one vertex of said local neighborhood is modified such that a modified signature of said modified local neighborhood is close to said target signature and wherein at least a vertex of said modified local neighborhood is not modified. The invention further relates to a method for obtaining payload from a three-dimensional object wherein a signature of a local neighborhood of at least one vertex among a plurality of vertices is close to a target signature and wherein the target signature is obtained using an original signature corresponding to an original three-dimensional object and using a watermark payload. The invention further relates to a 3D object carrying a watermark and to devices for implementing the disclosed methods.
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关键词
Payload (computing),Watermark,Signature (logic),Vertex (geometry),Object (computer science),Digital watermarking,Position (vector),Computer vision,Mathematics,Artificial intelligence,Target signature
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