Using Scratch Software With Students With Special Educational Needs In Teaching Natural Sciences And Mathematics

INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE(2016)

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摘要
This study aims to contribute to the participation of children with Special Educational Needs (SEN), particularly in classes on Natural Sciences and Mathematics, and to design a teaching resource supported by Information and Communication Technology (ICT) that is suitable for classroom use by students with SEN.It is essential to use ICT as a teaching tool that can overcome barriers to student learning, and that provides an interactive environment, involvement and motivation in the process of teaching and learning of students with SEN [1]. There are advantages in using ICT with SEN students, since its use can improve the performance efficiency of these students in tasks, reducing disabilities and disadvantages and increasing their academic and social integration [2].Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab and it is available online [3]. Scratch allows to program stories, games and interactive animations, and share creations online. Using sound, animations, image and text, among others, allows students to stay more alert and motivated.This paper presents two case studies carried out by two different teachers in their classroom during the current school year. The participants in each case study were: (i) three 4th grade students with Dyslexia diagnosis; (ii) three students (two were in the 6th grade and one in the 9th grade) with Intellectual Disability diagnosis.Activities using Scratch software were designed and implemented, namely about "The importance of water for living beings" and "Pollution and Recycling". The study was guided by the following research questions (RQ): (RQ1) Is Using Scratch suitable and feasible in the daily work of students with SEN? (RQ2) To what extent can Scratch contribute to a better involvement of students with SEN in the suggested tasks?Data was collected through the analysis of the students Individual Educational Programs, an interview with the Special Education teacher, audio recording, photographs, tasks and notations made by the research teacher. The data analysis was mainly qualitative. Results revealed how students interacted with Scratch and showed that using this programming language can engage students with SEN in the process of learning.The data collected in this study sustains the idea that it's possible to work with the educational software Scratch with students with Special Educational Needs. It enabled a higher level of participation and autonomy of the students when carrying tasks related to Natural Sciences and Mathematics curricular topics.
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关键词
Education, Scratch software, Involvement, Special Needs Education
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