Finite-trace and generalized-reactivity specifications in temporal synthesis

Formal Methods in System Design(2022)

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摘要
Linear Temporal Logic ( LTL ) synthesis aims at automatically synthesizing a program that complies with desired properties expressed in LTL . Unfortunately it has been proved to be too difficult computationally to perform full LTL synthesis. There have been two success stories with LTL synthesis, both having to do with the form of the specification. The first is the GR(1) approach: use safety conditions to determine the possible transitions in a game between the environment and the agent, plus one powerful notion of fairness, Generalized Reactivity(1), or GR(1) . The second, inspired by AI planning, is focusing on finite-trace temporal synthesis, with LTL _f ( LTL on finite traces) as the specification language. In this paper we take these two lines of work and bring them together. We first study the case in which we have an LTL _f agent goal and a GR(1) environment specification. We then add to the framework safety conditions for both the environment and the agent, obtaining a highly expressive yet still scalable form of LTL synthesis.
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关键词
Reactive synthesis,LTL _f,GR(1),Games
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