Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game.

Interact. Learn. Environ.(2022)

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摘要
This study investigates how students’ competition preference as a trait variable, in conjunction with students’ state self-monitoring, affects learning outcome when learning with a serious game. In...
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关键词
Serious games,competition preference,self-monitoring,mental model
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