Agglomerative Memory and Thread Scheduling for High-Performance Ray-Tracing on GPUs

IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems(2022)

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摘要
Ray-tracing rendering has long been considered as a promising technology to enable a higher level of visual experience. The democratization of the ray-tracing rendering to consumer platforms, however, poses significant challenges to rendering hardware and software due to its highly irregular computing patterns. In fact, modern ray-tracing techniques typically depend on a tree-based acceleration st...
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关键词
Ray tracing,Graphics processing units,Instruction sets,Microarchitecture,Acceleration,Hardware,Rendering (computer graphics)
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