gRemote: Cloud rendering on GPU resource pool based on API-forwarding

Journal of Systems Architecture(2021)

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摘要
Traditional GPU resource allocation approaches, widely adopted in today’s data centers as the rise of cloud gaming, only focus on server-side functions while ignoring the client-side, which wastes hardware resources. To solve this problem, cloud-edge integrated architectures are put forward, leaving some workloads to the client-side. However, many cloud-edge integrated frameworks suffer from one big issue: shared-resource interference, stemming from two reasons: (a) GPU resource racing caused by resources overuse for single client, and (b) CPU resource racing caused by resources shortage among clients.
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关键词
Cloud rendering,API-forwarding,OpenGL
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