NeuralHumanFVV - Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras.

CVPR(2021)

引用 33|浏览31
暂无评分
摘要
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose NeuralHumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry inference, as well as a novel neural blending scheme to generate high resolution (e.g., 1k) and photo-realistic texture results in the novel views. Furthermore, we adopt neural normal blending to enhance geometry details and formulate our neural geometry and texture rendering into a multi-task learning framework. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and photo-realistic free view-point reconstruction for challenging human performances.
更多
查看译文
关键词
neural-human FVV,neural blending scheme,photo-realistic texture,real-time neural human performance capture,sparse multiview RGB cameras,input images,fine geometry,real-time neural volumetric human performance rendering,human performances,view-point reconstruction,texture rendering,neural normal blending,real-time implicit geometry inference,neural geometry generation scheme,human activities,rendering system
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要