Empowering vulnerable target groups with serious games and gamification

Entertainment Computing(2021)

引用 23|浏览9
暂无评分
摘要
•We did a systematic review on serious games and gamification for vulnerable people.•We identified different target groups, vulnerability risks and empowerment methods.•Within this area the most used technologies are either mobile or web-based.•Reward, objective and story elements are the most used game mechanics in this area.•Evaluation is mostly with focus groups or experimental setup and 11–100 participants.
更多
查看译文
关键词
Review,Vulnerable target groups,Empowerment,Serious games,Gamification
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要