Immersive Prototyping for Rigid Body Animation

Dake Liu,Guangzheng Fei, Zanzen Huang

Journal of Physics Conference Series(2020)

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摘要
Prototyping is a vital process of artistic creation. Easy-to-use and animated prototyping helps designers to express their ideas and inspire the team to be more productive. Immersive environment brings more engaged experience and intuitive ways of interaction. In this paper, an immersive prototype animation production method is proposed, which adopts the design theory of natural interaction interface to allow users to quickly produce expected rigid body animation through intuitive interactions in VR environments. In our work, we designed a 3D user interface that allows users to interact quickly and easily in an immersive environment. We allow users to directly control the position, rotation, scaling and other attributes of objects in an virtual scene with their own hands We have integrated and simplified the animation production process, and users can directly control the animation running speed with body movements. A quantifiable interactive efficiency evaluation method is proposed and compared to traditional methods. The results show that our method can improve the efficiency of prototype animation production.
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