Facial Expression Animation Through Action Units Transfer In Latent Space

COMPUTER ANIMATION AND VIRTUAL WORLDS(2020)

引用 2|浏览4
暂无评分
摘要
Automatic animation synthesis has attracted much attention from the community. As most existing methods take a small number of discrete expressions rather than continuous expressions, their integrity and reality of the facial expressions is often compromised. In addition, the easy manipulation with simple inputs and unsupervised processing, although being important to the automatic facial expression animation applications, is relatively less concerned. To address these issues, we propose an unsupervised continuous automatic facial expression animation approach through action units (AU) transfer in the latent space of generative adversarial networks. The expression descriptor which is depicted with AU vector is transferred into the input image without the need of labeled pairs of images and even without their expressions and further network training. We also propose a new approach to quickly generate input image's latent code and cluster the boundaries of different AU attributes with their latent codes. Two latent code operators, vector addition and continuous interpolation, are leveraged for facial expression animation simulating align with the boundaries in the latent space. Experiments have shown that the proposed approach is effective on facial expression translation and animation synthesis.
更多
查看译文
关键词
action units, facial animation, facial expression, generative adversarial networks, latent code encoding
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要