TS-3 Using Quill as a Tool for Real-Time Rendering

Jasmine Wu,Chia-Chen Kuo,Shu-Hsin Liu,Chuan-Lin Lai, Chiang-Hsiang Lien, Ming-Jen Wang, Chih-Wei Wang

ICAROB 2019: PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON ARTIFICIAL LIFE AND ROBOTICS(2019)

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摘要
Real-time rendering are performed through interactive videos such as in video games, Virtual Reality (VR), and Augmented Reality (AR). Oculus Quill can be used as a tool to create content for VR, which can then be transformed into AR using game engines such as Unity. The intuitiveness of Quill allows a greater possibility for developers.
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关键词
render farm,visual simulation,virtual desktop infrastructure,high-performance computing
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