Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game

Brandon Piller
Brandon Piller
Colby Johanson
Colby Johanson
Cody Phillips
Cody Phillips

CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play Virtual Event Canada November, 2020, pp. 294-305, 2020.

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Abstract:

The development of skill in games is of interest to players and designers. Spaced practice in games, i.e., adding breaks to core gameplay, has been shown to improve performance over playing continuously; however, it is unclear if the benefits of spaced practice apply in complex games that combine several skills and elements. Further, many...More

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