Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling

IEEE Transactions on Visualization and Computer Graphics(2022)

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摘要
This article presents a real-time bokeh rendering technique that splats pre-computed sprites but takes dynamic visibilities and intrinsic appearances into account at runtime. To attain alias-free looks without excessive sampling on a lens, the visibilities of strong highlights are densely sampled using rasterization, while regular objects are sparsely sampled using conventional defocus-blur render...
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关键词
Rendering (computer graphics),Real-time systems,Lenses,Table lookup,Sprites (computer),Optical imaging,Ray tracing
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