Catastrophe by Design in Population Games: Destabilizing Wasteful Locked-in Technologies

Stefanos Leonardos
Stefanos Leonardos
Iosif Sakos
Iosif Sakos
Costas Courcoubetis
Costas Courcoubetis
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Abstract:

In multi-agent environments in which coordination is desirable, the history of play often causes lock-in at sub-optimal outcomes. Notoriously, technologies with a significant environmental footprint or high social cost persist despite the successful development of more environmentally friendly and/or socially efficient alternatives. The...More

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