Explorations in a Classroom Context of 3D Audio for Game Environments

semanticscholar(2019)

引用 0|浏览0
暂无评分
摘要
This work explores how current environments for game programming are supporting a wide variety of audio options. We question whether existing approaches such as HRTF are giving any more spatial information than we are getting from a distributed virtual system. We compare current theory in physical experiences of spatialized audio with existing options in game environments to analyze how realistically we can gather the physical information used to experience audio in 3D.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要