Evaluation of Optimised Centres of Rotation Skinning

semanticscholar(2019)

引用 0|浏览2
暂无评分
摘要
In this paper we evaluate the real-time skeletal skinning technique Optimised Centres of Rotation Skinning (CRS) in terms of animation quality and efficiency. Skeletal animation rigidly deforms static meshes, letting them perform rigid movements without requiring additional geometry and make it a core part of movies and video games. Linear Blend Skinning (LBS) is the simplest and most intuitive implementation for appropriate vertex transformation. The popular extension Dual Quaternion Skinning (DQS) resolves the volume loss of LBS but introduces new artefacts. These are addressed by the recent CRS showing promising results. Our source code for LBS, DQS and especially CRS will be made public on our website.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要