Parsip : An Implicit Surfaces Polygonizer for Multi-Core Architectures

Pourya Shirazian, Brian Wyvill

semanticscholar(2010)

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摘要
Implicit surfaces are a mathematical representation of objects in computer graphics which are able to create smooth surfaces that can blend with each other automatically. They provide the foundation for models that can be used in games, animation, scientific simulation and visualization. Interactive design systems that use polygonization methods for visualization of implicit surfaces have difficulty in matching up interactive frame rates required for fast response to user changes. This is one of the reasons that implicit surfaces are not widely adapted by design artists. In this work we propose a multi-core accelerated algorithm for high performance rendering of skeletal implicit primitives that combine blend, constructive solid geometry, warp and affine transformations in a tree data structure known as Blobtree. Our method provides interactive frame rates for highly complex models.
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