Deform, Cut and Tear a skinned model using Conformal Geometric Algebra

Manos Kamarianakis
Manos Kamarianakis
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Abstract:

In this work, we present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears, before and/or after the animation, while maintaining deformation topology. The purpose of using CGA is to lift several restrictions posed by current state-of...More

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