PuppeteerGAN: Arbitrary Portrait Animation With Semantic-Aware Appearance Transformation

CVPR(2020)

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摘要
Portrait animation, which aims to animate a still portrait to life using poses extracted from target frames, is an important technique for many real-world entertainment applications. Although recent works have achieved highly realistic results on synthesizing or controlling human head images, the puppeteering of arbitrary portraits is still confronted by the following challenges: 1) identity/personality mismatch; 2) training data/domain limitations; and 3) low-efficiency in training/fine-tuning. In this paper, we devised a novel two-stage framework called PuppeteerGAN for solving these challenges. Specifically, we first learn identity-preserved semantic segmentation animation which executes pose retargeting between any portraits. As a general representation, the semantic segmentation results could be adapted to different datasets, environmental conditions or appearance domains. Furthermore, the synthesized semantic segmentation is filled with the appearance of the source portrait. To this end, an appearance transformation network is presented to produce fidelity output by jointly considering the wrapping of semantic features and conditional generation. After training, the two networks can directly perform end-to-end inference on unseen subjects without any retraining or fine-tuning. Extensive experiments on cross-identity/domain/resolution situations demonstrate the superiority of the proposed PuppetterGAN over existing portrait animation methods in both generation quality and inference speed.
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关键词
semantic segmentation results,environmental conditions,synthesized semantic segmentation,source portrait,appearance transformation network,semantic features,end-to-end inference,portrait animation methods,PuppeteerGAN,arbitrary portrait animation,semantic-aware appearance transformation,target frames,real-world entertainment applications,human head images,arbitrary portraits,two-stage framework,identity-preserved semantic segmentation animation
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